![]() ![]() You will of course be fully credited for any work you submit. I am completely up for suggestions, changes and submissions. The game is completely playable all the way through with these textures! Some textures remain completely untouched until I've worked on them since some textures look bad when upscaled. Some textures have been filtered and upscaled using machine learning tools, and many filtered textures have been modified or changed entirely to look better as well. Out of these textures several hundred have been completely re-textured. There are ~900 unique textures in total in the game. Some general info regarding this texture pack which you should read before you download it Noticeable and sometimes extreme slowdown in cutscenes, gameplay itself is acceptably stable.Hello! This is my HD texture pack page for Pikmin! OpenGL, LLE audio, 1x Native, No AA, 1xAF OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic HLE and LLE audio both work properly with no noticeable distortion. 2.5x Native, 4x AntiAlias and 4x Anistropic Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). ![]() Must disable multicore on both platforms. Cut-scenes are very slow and unstableĬrashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS).Ĭrashes when HLE audio plugin is used, works fine for mac and windows when sound output is disabled. In game: HLE crashes after Logo, LLE has no sound output. Unplayable: show only intro with random bugs, freezing the emulator. Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD) Speeds in game tend to stay at about 50FPS or higher for me excluding the MAJOR slowdowns. You can create a save game and play through the game quite well. There are no graphical glitches and everything in the core works fine. This is why i have the sound disabled during the recording. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as Dawn of the Dragon. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controllable) gameplay resumes do the FPS increase to full speed. The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. Only configuration options for the best compatibility where they deviate from defaults are listed. After the cutscene has finished, then the game will return sight to the player. the cutscene can be gotten through as normal by mashing the A and B buttons. When using this code, the game cuts to a black screen while landing in The Valley of Repose for the first time. Pikmin 2 HD Texture Pack by HenrikoMagnifico When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer issue 8855.
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